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Nezbrael's Legacy

Created by Arledge Comics

All-new graphic novel with D&D style shenanigans where the vibe is a fantastic blending of Indiana Jones and Greek myth.

Latest Updates from Our Project:

Adventure Part V
6 months ago – Mon, Oct 13, 2025 at 09:29:09 AM

Examine the Statues


You edge closer to the nearest statue, brushing away centuries of dust with trembling fingers. The stone beneath feels strangely warm—alive, even. Each of the five statues is carved from a different material: obsidian, marble, bronze, basalt, and something that looks almost like glass but hums faintly when you touch it. Despite their missing faces, their craftsmanship is flawless. Every line of muscle and fold of fabric is precise, deliberate.

You circle the chamber. The statues are arranged in a perfect ring around the dais, each facing inward toward the chest. They stand frozen in poses of supplication—hands extended, palms up, as though waiting to receive or return something.

When the light of your crystal passes over the base of the obsidian figure, you notice a small engraving. The letters are faint but legible: “The One Who Guarded.”

The next, carved from marble, reads “The One Who Followed.”

 Bronze: “The One Who Spoke.”

 Basalt: “The One Who Judged.”

 And the final, the glass-like figure: “The One Who Remembered.”

A chill ripples down your spine. Those words echo the inscription on the hatch. Open, and remember.

The statues seem to be arranged for some sort of ritual. For an offering? Before you can decide, the bronze statue emits a faint ringing sound, like struck metal. Its palms begin to glow from within, runes searing to life along its arms. The others follow suit, each lighting with a different hue—red, white, green, black, and blue—casting eerie reflections across the mirrored walls.

Then, simultaneously, all five extend their arms toward you.

You freeze. The motion is subtle but deliberate - mechanical yet fluid, as though guided by memory rather than gears. The ground vibrates softly underfoot, and dust drifts down from the ceiling.

They're waiting.

The words of the unseen voice return, stronger now, reverberating through the chamber: “If you seek what was buried, give what was taken.”

The statues’ hands remain open. Waiting. Expectant.

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Ahoy, adventurers! My wife is scheduled for a procedure tomorrow, so we're going to go a day or two without an update. Though, depending on your choices in today's poll, maybe expect additional polls 👀

Adventure Part IV
6 months ago – Thu, Oct 09, 2025 at 08:24:54 AM

Climb down while the light lingers


You take a deep breath to steady yourself, feeling the sour air fill your lungs, and plant your boots on the hatch's narrow edge. The metal groans softly under your weight. Staring down into the semi-darkness, you mutter a prayer to the gods as you begin your descent.

The exposed steps create a spiral, and you follow the curve carefully - slowly testing each step before placing the full bear of your weight on each small platform. Your next step finds no purchase, and you lurch forward to brace yourself. Your hands fall flat against the wall of the shaft.

You stay there a moment, unmoving, barely breathing. One foot firmly planted on a step, the other hanging. Your breath is shallow, ragged from the adrenaline, and somehow visible before your eyes. It certainly wasn't cold in the desert - and though underground, the shaft you currently found yourself in was plenty warm as well.

You lift one hand from the wall of the shaft and see a faint glow forming the outline of a handprint. It glows just the same as the runes on the hatch. In the light provided by the glow, you're able to see why you missed the following step. Simply, because there wasn't a step for you to land on. Looking down, you see what remains of the staircase - nothing but shredded metal, as if a great demon had ripped the metal apart with fiery claws.

What you do find is a ladder. The ladder isn't made of rungs but rather small handholds carved directly into the shaft's wall. They're uneven - too smooth in some places - and oddly warm to the touch, as if the metal itself remembers being held. The blue-white glow offers the only light. The light from the hatch above recedes a little more with each and every step downward.

Ten feet.

Twenty.

The air grows cooler, tinged with the smell of ozone and wet stone. A faint hum pulses beneath your palms, vibrating through the metal. It feels alive, like the ruin is aware of your intrusion.

Finally, your boots find solid ground. The glow from the walls isn't strong enough to penetrate the darkness, so you reach into your pack, to find a light producing crystal. You raise the crystal overhead, shining your light forward.

You're standing in a narrow corridor, the walls polished to a mirror sheen that reflects your crystal's light a hundred times over. Strange etchings ripple across the surface - runes similar to those on the hatch, but fractured and incomplete. The symbols seem to twist subtly when you're not looking directly at them.

A narrow stream of water runs through the center of the floor, vanishing into the dark ahead. The sound of it is soothing at first. Then you realize it's moving against gravity, flowing uphill toward you.

You take a step toward the stream and suddenly stop.

Something catches your eye.

The reflection nearest your feet blinks.

You jerk your crystal light toward it. Nothing. Just smooth metal. Your heart thunders in your ears. You could swear it had your face, only... wrong. A smile too wide. Eyes too empty.

CLANG

The hatch above seals itself with a low, resonant clang. The sound echoes like the toll of a distant bell. There's no going back now.

You advance cautiously. The corridor slopes gently downward, and the mirrored walls begin to distort your reflections - stretching them, fracturing them. You're walking between reflected versions of yourself that don't move quite right.

After several minutes, the passage opens into a circular chamber. In the center sits a raised platform, half buried under dust and roots. On it lies a chest of dark metal, etched with more runes - though these seem to lay dormant. Colorless. Surrounding the chest are five statutes, each missing their faces, their stone hands positioned as if in offering.

As you step closer, the air ripples again. The runes flicker faintly, responding to your presence. The chest hums softly. A voice - soft, layered, ancient - fills the chamber. Or only your mind? You can't quite tell if the sound is coming from outside or within.

"If you seek what was buried, give what was taken."

The runes begin to faintly glow. The statues' faceless forms shift slightly, turning toward you. Dust cascades from their shoulders like falling ash.


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I hope you're all having as much fun as I am with this! The voting period goes through the weekend, but we'll be back Monday morning with an update. :)

Adventure Part III
6 months ago – Wed, Oct 08, 2025 at 07:38:54 AM

Ponder the markings


You kneel down, setting your shovel aside. You reach out, brushing away the last of the sand from the hatch. The metal hatch is cold to the touch - too cold for something buried under layers of earth and sand. As you brush away the sand, the shapes become clearer and form an inscription. Your fingers trace the jagged runes. They're alien to you, yet somehow familiar.

"Open, and remember."

You read the words aloud before you realize that you're doing. As the last sound leaves your lips, the runes flare with a pale blue light. The air hums like a struck tuning fork, and the hatch beneath you shifts. The metal unfolds like petals, opening inward to reveal a shaft descending into perfect darkness. Old air rises up from the shaft, something acrid but smelling faintly electric.

A faint sound echoes from below - whispers? You strain to listen, but you can't make out the sounds over the sound of your heart thundering in your ears. 

The lighted runes flicker uncertainly, casting long warped shadows down into the exposed shaft. You focus on those shadows, recognizing a pattern. There's a stairway down, down, down, into the earth. A hollow clang echoes upward. Then silence. 

The runes give one final pulse of pale light before extinguishing completely, plunging everything into darkness. The silence that follows isn't empty. It's waiting.

Adventure Part II
6 months ago – Tue, Oct 07, 2025 at 07:20:03 AM

Dig a tunnel down and into the ruins.


You pull shovels out of your camping gear and get to work digging a tunnel. The blade cuts into the sand with a satisfying chift, and you heave the contents over your shoulder. Again and again. The mound of dirt and sand you're building reaches higher and higher as the sun rises higher and higher into the noon sky. You feel yourself practically baking under the sun's scorching rays as your muscles burn from fatigue. You fix your grip, sweat-lined palms slipping across the wooden grip of your shovel. You scoop. You burrow. You--

*tink*

The sound of metal on metal brings your fatigued mind back into focus. That certainly wasn't the sound of sand shifting under your shovel's blade. No. You swipe with your foot, moving just enough sand out of the way to reveal something. Tossing your shovel aside, you fall to your knees and brush away what sand you can.

To reveal a hatch. 

Let's go on an adventure!
6 months ago – Mon, Oct 06, 2025 at 09:19:04 AM

Waiting around sucks, right?

So instead of just waiting around and counting the days until the launch of Nezbrael's Legacy and The Book Bazaar, I thought it'd be fun to play a little game!

This will be a choose your own adventure style game. I just posted the first poll. Vote now to decide how we proceed! This poll will close at 7am PST tomorrow, and another poll will go live shortly thereafter.

Let's hunt some treasure!