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Nezbrael's Legacy

Created by Arledge Comics

All-new graphic novel with D&D style shenanigans where the vibe is a fantastic blending of Indiana Jones and Greek myth.

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Adventure Part IX
5 months ago – Mon, Nov 03, 2025 at 03:35:41 PM

Follow the water


You approach the narrow stream where it trickles past the dais, the water gleaming faintly in the last of the runes' light. It winds into a crack in the wall, the gap just wide enough for a person to slip through. The air that drifts from it is cool and damp, carrying the scent of rain and stone long buried.

You duck low and crawl into the crack, the tunnel twisting downward. The sound of running water grows louder - steadier - until it becomes a constant whisper in the dark. Soon, the rough passage widens into a natural corridor - part cavern, part carved stone. Strange moss glows along the walls, pale green and trembling with movement, lighting the way forward.

As you walk, the silence of the ruin above fades entirely. Here, there's a pulse - a rhythm that matches the beating of your own heart. The water flows beside you in a shallow channel, perfectly smooth. Perfectly clear. You glance down into it and catch brief glimpses of faces - flickering and translucent. Familiar yet... not.

The Guardians. Watching. And perhaps guiding.

The passage slopes deeper. The glow grows stronger. Eventually, the tunnel opens into a vase underground basin. The ceiling disappears into shadow, supported by immense stone pillars carved with spiraling runes. In the center of the cavern lies a pool of luminous water, its surface perfectly still. The stream feeds into it with a quiet sigh, sending ripples across the light.

You step closer. All of your senses feel sharpened. The pool radiates warmth. Not physical heat. Something deeper, like standing at the edge of a dream. The runes carved into the floor circle it in intricate loops. Each loop pulsing in a slow rhythm.

At the edge of the water, stands an obelisk - a shard of the same dark metal as the hatch above. Its surface bears the same inscription: "Open, and remember."

You stand beside it, tracing the carved letters. The moment your fingertips graze the metal, the pool responds. Light surges upward, wrapping around your body in ribbons of gold. The water begins to move with an unknown purpose, spiraling inward toward the obelisk.

A voice fills the cavern - not the one from before. Instead you hear hundreds of voices layered together, echoing in harmony:  "Memory restored. Passage renewed. The Keeper may choose their path."

The ground beneath your feet shifts. Across the far wall, a second tunnel opens, framed in glowing runes that pulse like a heartbeat. Beyond it, you glimpse daylight - real daylight - filtering down through cracks in the stone.

The water continues to flow beside you, now glowing like molten silver, pouring into the open passage. The air smells of the world above, but also of something new, as if the ruin itself is breathing again after centuries of stillness.

You look down into the glowing pool one more time. Your reflection stares back, but it's not quite what you remember.

Your eyes shimmer faintly with the same light as the Guardians'.

- - -

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Adventure Part VIII
5 months ago – Mon, Oct 27, 2025 at 11:23:47 AM

You returned the sphere to the guardians


You take a slow, steady breath. The sphere's light pulses softly in your hands, warm and rhythmic - like a living thing. Around you, the chamber hums - a low, resonant sound that feels almost like a heartbeat deep within the stone. Dust trickles from the ceiling as the statues shift in place, their faceless heads tilted down toward you at the center of the room.

The obsidian statue, The One Who Guarded, stands nearest. Its black surface glistens faintly in the sphere's glow, polished and impossibly smooth. Its outstretched hands remain steady, patient. You step forward, your soft boots silent upon the stone floor.

As you approach, the light within the sphere brightens, and the hum becomes a layered chord - five tones in harmony, one coming from each guardian. You feel something unfurl in your chest - a mix of dread and peace, as if a decision made long, long ago is finally being completed through you.

You pause only a moment longer before lifting the sphere high, whispering "This, I think, belongs to you."

The moment the sphere touches the obsidian palms, the world changes.

Light bursts outward, flooding the chamber in gold and silver. The air feels heavy, and you stagger backwards as the statue straightens, no longer rigid stone but a towering being of shadow. Its form wavers, flickering between human and something older - armor and memory.

The voice that follows isn't heard so much as felt: "The Keeper restores what was lost. The seal endures."

The other statues awaken in turn. The marble figure bows. The bronze sings a single resonant note. The basalt strikes the stone floor with its fist. The glass-like guardian tils its head toward you, the faint crack on its cheek glowing brightly before sealing - healing - itself shut.

A sources gust of wins rushes through the chamber - it carries the scent of clean air, rain, and something bittersweet, like the last breath of a forgotten song.

The sphere dissolves into light, drawn into the obsidian statue. The runes along the floor and walls dim, their tasks complete. One by one, the guardian statues return to stillness. Their faces remain featureless, but you sense something watching - a silent gratitude. 

The hum fades. The silence that follows is soft, peaceful. As the light recedes, you see that the chest as turned to dust. The water that once flowed backward now trickles calmly toward a newly opened passage behind the dais.


Adventure Part VII
5 months ago – Thu, Oct 23, 2025 at 11:49:18 AM

Approach the Chest


You step toward the dais, heart hammering in your chest. The treasure's glow spills across the chamber in soft rhythmic pulses - almost as if it were breathing. Each step closer to your goal makes the air denser, the hum in the walls louder, until it feels as if the entire ruin is listening for what you'll do next.

You kneel beside the chest. The light within isn't as harsh as you'd thought before. Instead it's... strangely inviting - its warmth wrapping around each of your fingers before you each touch it. The silvery cloth inside ripples faintly, stirred by an unseen current. For a long moment, you simply sit and watch the glow, half expecting the glowing treasure to move on its own.

You gather yourself and reach in.

Your fingers brush the fabric - it's neither metal no silk, but something altogether different. Cool and pliant, with the faint sensation of a heartbeat under the surface. The cloth unravels at your tough, folding away into mist and revealing what waits beneath.

Nestled inside is a sphere the size of a clenched fist, forged from that same metal as the hatch above and just as mirrored as the walls of the corridor. Inside the sphere's glassy core, lights swirl - tiny galaxies caught in a storm. You lift the orb, examining it. At your touch, a faint voice hums to life, gentle and distant:

"Memory reclaimed. Guardian restored."

The chamber responds immediately. The runes along the floor blaze to life in concentric circles, expanding outward from the chest. The statues flare back to life, each turning their faceless heads toward you. The obsidian statue takes a step toward you, it's arms extending - palms open in a gesture that's both reverent and pleading.

It wants the orb.

You hesitate, clutching it close to your breast. The light pulses once - soft, almost like a heartbeat matching your own. A wave of understanding washes over you: images of the ruin in its prime, the guardians standing watch - complete and features not yet worn away by the passage of time - the sphere resting in this very chamber, sealing something beneath it.

The voice returns. It's quieter this time, almost as if it's coming from within.

"The Keeper must choose - return what was taken, or carry it forward."

The ground trembles beneath your boots. Cracks spiderweb across the dais. The air grows hot and metallic, shimmering with power.

You stand in the center of the ruin, glowing sphere cradled in your hands, guardians watching you in expectant silence.

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Adventure Part VI
5 months ago – Sat, Oct 18, 2025 at 12:11:46 PM

You make your offerings


The chamber is silent, save for the soft hum of the runes pulsing on the statues. You steady your breathing, the glow of your crystal flickers in your trembling hand. Dust hangs thick in the air, almost glittering around you.

You glance around the circle of figures - guardians of the ruin - and feel the weight of the unseen voice's command again:

"If you seek what was buried, give what was taken."

The first to receive an offering is the obsidian statue: The One Who Guarded. You approach it slowly, raising your glowing crystal overhead. It's been your light, your only source of comfort since entering the ruins, but now its brightness feels borrowed somehow - something meant to be returned. You set the crystal gently into the statue's open, waiting, palms.

The obsidian surface drinks in the glow like water into parch soil. For a heartbeat, the entire statue radiates a deep, golden warmth. When the light fades, a faint whisper curls its way into your ear - soft, wordless, protective.

Next, the glass-like statue: The One Who Remembered. Its body is translucent, smooth, catching what remains of the dim light and fracturing it into rainbows across the floor. You search your pack and withdraw a small hand mirror - scratched, tarnished, but well-loved. You hold it up, briefly catching your own reflection: a dirt-streaked face, tired eyes, and trembling resolve. You place the mirror carefully into the statue's open hands.

The mirror fuses seamlessly into the statues palms, as though it were absorbed. The hum deepens. For a moment, you feel a rush of memories not your own - faces, laughter, tears, centuries collapsing into an instant. Before the vision fades, a single tear-like crack runs down the statue's cheek.

The basalt statue waits next: The One Who Judged. Rough, ancient, solid. You hesitate only a moment before stripping off your shirt and folding it neatly. The air is cold against your bare skin as you place the cloth into its hands. The basalt drinks in the fabric, hardening it into stone. Then its chest glows faintly red - like smoldering coal - and the air smells of smoke and earth. You feel the weight of unseen eyes - assessing you. Acknowledging you.

The marble statue: The One Who Followed. Its white stone gleams faintly under the layers of dust. From your belt, you remove your coin pouch - small, leather, and much lighter than you'd have liked. You set it into the marble hands. Instantly, the sound of clinking coins echo throughout the chamber, reverberating long after the pouch solidifies into more marble. The statue's head bows ever so slightly. Silent acceptance.

Finally, the bronze statue: The One Who Spoke. You withdraw a handful of rations - dried fruit and hardened bread - and place them into the waiting hands. The bronze begins to hum, a low metallic vibration that seems almost like a voice. The offering crumbles, but the sound deepens, reshaping itself into a single word: "Worthy."

Then the chamber shifts.

The mirrored walls flare into life, runes spiraling outward from the dais in lines of blue and gold. The statues rotate slowly to face inward, their faceless heads bowing. The chest on the platform groans, the seal cracking open. The air in the chamber grows warm - alive with expectation.

From deep below, the earth trembles as if something vast and sleeping stirs. The stream of water that once flowed uphill now reverses, surging downward into the dais. The glow intensifies, filling the room with blinding light. 

When the light finally fades, you find the chest is fully open. Peeking inside, you see a faintly glowing shape, wrapped in a cloth that shimmers like silver smoke. 

The statues cease glowing, cease bowing, cease watching. Their task is complete.